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Advanced Techniques

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This page is a list of advanced gameplay techniques are neither required nor referenced in the game, but are useful for speedrunners or other challenge gamers.

Jump Dash-cancel[edit | edit source]

After jumping off an edge, immediately shield or melee attack to cancel the jump animation then dash twice right away. The first dash must be immediately input after the canceled jump animation, the second dash can be input afterward to gain more distance. The sequence must be done very quickly in order to succeed, but if done properly, it greatly increases jump distance and allows jumping around corners, allowing for a lot of speedrunning and sequence breaking. If not done properly, you will still gain a small jump distance. For keyboard users, note that Dash is by default mapped to the ALT key as well as the right mouse button, which may help with the rapid clicking required.

Infinite dash[edit | edit source]

Hold the shield button then dash single dashes with little pauses letting the shield out to reset the dash count, allowing you to perform unlimited dashes in a row.

Jump Shot[edit | edit source]

While jumping, there is a frame or two where you are registered as being half a level higher than the place you started from. It is therefore possible to shoot while jumping and hit normally unreachable areas.

Melee Cancel[edit | edit source]

The finishing strike of a melee combo can be cancelled by immediately dashing. This avoids the lengthy spin strike animation, allowing for a faster recovery.

In fact, many combat arts can be cancelled with dash. Lea is able to dash in the middle of most combat arts to interrupt that art immediately, in a situation that it will be more dangerous to continue using this art. There are a number of combat arts which cannot be cancelled or have strange effects when interrupted by a dash.

Combat Arts Description
Bullet-rain-icon.png Bullet Rain Lea cannot move before all projectiles are fired.
Bullet Inferno-icon.PNG Bullet Inferno Only the second group of projectiles can be cancelled with a dash.
Scarlet-rain-icon.png Scarlet Rain Lea cannot cancel her action when summoning the meteors.
Ragnarök-icon.png Ragnarök This art cannot be cancelled from the beginning.
Vermillion-echo-icon.png Vermillion Echo This art cannot be cancelled after Lea jumps to the sky.
Flare Burn!-icon.PNG Flare Burn! This art cannot be cancelled since Lea is in the sky.
Kindling Farfare-icon.PNG Kindling Fanfare This art cannot be cancelled after Lea jumps to the sky to shoot the laser.
Ignite-embers-icon.png Ignite Embers This art cannot be cancelled after Lea jumps to the sky to shoot the laser.
Fimbulvetr-icon.png Fimbulvetr This art can be cancelled before Lea summons the huge icicles. The shield still remains and Lea's speed is always reduced.
Gatling-arctillery-icon.png Gatling Arctillery Lea cannot cancel this art since she is hiding in the ice bastion.

Elemental Mode Swapping[edit | edit source]

Lea is able to switch between the neutral mode and the elemental modes at any time during the battle, especially when she is performing a long-sequence Combat Art (such as Ignite Embers and Song of Storms). Elemental mode swapping modifies Lea's attributes instantly. Therefore the ATK of the heat mode can be applied to the damage calculations of the Combat Arts from another elemental tree (such as Battery Assault). That is, swapping to the heat mode quickly after initiating a Song of Storms can greatly increase the damage. Swap1.gifSwap2.gif

Besides, one can swap to the neutral mode in the middle of any Combat Arts in order to accelerate the elemental overload cooldown.