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CrossCode Wiki
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Apollo
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Apollo
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===Strategies=== *The game's anti-stun mechanic shines the most in PVP. If you or Apollo are hit multiple times with different attacks (for example, a Melee combo followed by two [[File:Spin-dance-icon.png|26px]] Spin Dances), the game will allow the one who is being beat up to move away from danger freely. This is indicated by a pop-up with a cross and the word โstunโ appearing over the victim. *[[File:Guard-sphere-icon.png|26px|link=Guard Sphere]] [[Guard Sphere]] + [[File:Icon-Modifier-Pin-Body.png|link=Stats#Pin Body]] [[Stats#Pin Body|Pin Body]] + [[Guarding]] can help cheesing this and the future duels. Actually enjoying the fight is recommended if you are not doing a challenge run. *The winner of a round recovers 50% HP while the loser recovers 100%, meaning that you wonโt necessarily lose all your progress if you lose one. *Charged Balls will stop him from throwing Balls himself. {{clear}}
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