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The Arengee is an abstract enemy in CrossWorlds. It can be encountered in Vermillion Wasteland and Vermillion Tower.

Abstract
Arengee

This dice is a sentient robot. The core processor being able to use all elements based on the number it rolls. It seems to take enjoyment in the game of chance, even if it means it will be left open for attacks.

-Monster Fibula report

Appearance[ | ]

Arengee is a floating, brown six-sided dice with yellow corners and a ragged, burgundy robe attached to its bottom half. Its sides, which count from 1 to 6, are hidden until it attacks once. The side with one pip is blue, the one with two pips purple, three pips orange, four green, five black and six is a mix of the first four colors. The colors represent the element it will use in its attacks.

Combat[ | ]

Its attack cycle actually follows a set pattern. First, it rolls a random number from 1 to 4 and uses a super attack once, wearing a shield while doing so. Second, it uses its normal attack of the same element twice. Third, it rolls a 6 and attacks with every super attack in a specific order (Heat, Cold, Wave and Shock), also wearing a shield until its finished. And fourth, it rolls a 5, becoming both harmless and defenseless until it rolls again and repeats the cycle. When it reaches half health, three white cubes will float around it before it uses a normal attack. If the player tries to hit it in this situation, it does an “escape roll” and rolls from 1 to 4 again, and if it is hit again without completing its cycle, it rolls a 6. Arengee is invincible while rolling the dice.

Its normal attacks are like this:

  • Cold: Fires four bouncing, slightly homing ice shards.
  • Heat: Fires six small fireballs with better homing capabilities than the ice shards.
  • Shock: Fires two electric spheres that stay in place before launching themselves towards the player.
  • Wave: Fires two slightly homing Wave projectiles out of its sides.

For its super attacks, it fires a colored cube that deals no contact damage and does something different depending on the element:

  • Cold: A homing proximity bomb that explodes in a Y pattern.
  • Heat: Same as Cold, but it explodes in bursts of flames instead.
  • Shock: The cube zips into the player’s position and summons a thunder, three times.
  • Wave: A fragmented grenade that explodes as soon as it hits the floor, releasing four smaller bombs.

Strategies[ | ]

Defeat this enemy by attacking it while it isn't using super attacks and don't let it "escape roll" when it reaches half health since it grants it way more invincibility than necessary, extending the fight. Try applying Status Conditions whenever its shield is on, for example Chill icon Chill will make all of its phases slower and longer, including its vulnerable phases, and Burn icon Burn can lower its health even when it is protected by its shield.

Locations[ | ]

Vermillion Wasteland
  • South Challenge B1 (x1, non-respawning)
  • Junction J03-01 (DLC exclusive) (x2, non-respawning)[1]
Vermillion Tower
  • Elevator Shaft (x2, non-respawning)[1]
  1. 1.0 1.1 Chapters 10 (unless you begin the DLC) and 14 rewind after you beat them while keeping your progress, meaning that you can encounter this enemy again even though it does not respawn.

Gallery[ | ]

Trivia[ | ]

  • Arengee is a pun on "RNG" (random number generator). The acronym is often used to reference pseudo-random events in video games, such as critical hits and enemy behavior.
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