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Arengee

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Abstract Arengee
Arengee-sprite.png
Location Location Vermillion Wasteland
Level 60
Type Abstract
Sub Type Dice
Stats
Max HP HP-Icon.png 20000
Attack Atk-Icon.png 380
Defense Def-Icon.png 380
Focus Foc-Icon.png 380
Resistance None
Rewards
EXP EXP 75
Credits Credits 1111
Drops
None
Enemies of Vermillion Wasteland
Neutral-virus-sprite.png Neutral VirusHeat-virus-sprite.png Heat VirusCold-virus-sprite.png Cold VirusFurious-security-brute-sprite.png Furious Security BruteCool-security-brute-sprite.png Cool Security BruteTense-security-brute-sprite.png Tense Security BruteGroovy-security-brute-sprite.png Groovy Security BruteFailed-rhino-sprite.png Failed RhinoArengee-sprite.png Arengee
Enemies of Vermillion Tower
Furious-security-brute-sprite.png Furious Security BruteCool-security-brute-sprite.png Cool Security BruteTense-security-brute-sprite.png Tense Security BruteGroovy-security-brute-sprite.png Groovy Security BruteFailed-rhino-sprite.png Failed RhinoArengee-sprite.png ArengeeFinal-turret-ix-sprite.png Final Turret IXDesigner-sprite.png DesignerThe-creator-sprite.png The Creator

The Arengee is an abstract enemy in CrossWorlds. It can be encountered in Vermillion Wasteland and Vermillion Tower.

Abstract.png
Arengee
This dice is a sentient robot. The core processor being able to use all elements based on the number it rolls. It seems to take enjoyment in the game of chance, even if it means it will be left open for attacks.
-Monster Fibula report

Appearance[edit | edit source]

Combat[edit | edit source]

Contrary to its name, few things it does are actually random. It goes through the following sequence:

1) Roll random element (1: cold, 2: shock, 3: heat, 4: wave).

2) Use elemental super attack once (wears a shield while doing so).

2,5) If under 1/2 health, it will spin cubes around itself. If hit while doing so, it will use "escape roll" and go back to 1), if hit again in the same cycle it will skip to 4).

3) Use elemental normal attack 2 or 3 times.

It might go back to 1) at this point (if attacked enough?), but not more than once in a cycle.

4) Roll a 6: all elemental supers in this order: heat, cold, wave, shock. (wears a shield while doing so)

5) Roll a 5: harmless and defenseless for a short while!

Repeat from 1).

Here are its attacks:

Cold super: homing proximity bomb, explodes in a three-way series of ground spikes. Wait for it to close in, dash twice through it to set it off, save one dash to adjust for the spike lines.

Cold normal: a small number of slightly homing "hail flurry" spikes, each will rebound once. Stay close to the wall it will rebound from.

Shock super: a cube (no contact damage) zips to you 3 times, summoning lightning each time. Dash away once each time, beware not to overdash in panic.

Shock normal: generates two lightning balls that hold still for an instant then zip to you in succession. If you're far enough, you don't even need to dash.

Heat super: homing proximity bomb, explodes in a large blaze. Wait for it to close in, dash thrice to set it off and avoid the blaze.

Heat normal: a small number of mid-strongly homing flames. Avoid by staying close to the arengee and dodging when it fires.

Wave super: homing lobbed bomb, explodes in mid-sized blast and four non-homing lobbed bombs that will land around the blast and cause more blasts. Wait for it to close in, dash twice to clear the blast, dash back towards the impact point to avoid the other blasts.

Wave normal: shoots 2 simultaneous mildly homing waves. Avoid by staying near melee range, the waves will curve around you harmlessly.

Strategies[edit | edit source]

Locations[edit | edit source]

Vermillion Wasteland
Vermillion Tower

Gallery[edit | edit source]

Trivia[edit | edit source]

  • Arengee is a pun on "RNG" (random number generator). The acronym is often used to reference pseudo-random events in video games, such as critical hits and enemy behavior.