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Bosses

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There are several Bosses that can be fought in CrossCode. They are distinguished from regular Monsters, the more powerful of which might be considered minibosses, by having a large HP bar that fills the width of the screen. They are typically much larger than regular Monsters, and are often fought alone in dedicated arena areas.

HP Breaks[edit | edit source]

HP Breaks are a special game mechanic associated with bosses in CrossCode. A boss's HP bar is noticeably divided into sections, ranging from two to three. Whenever a section is depleted, Lea regains some health. However, these transitions will also frequently signal a change in the boss's attack pattern and an increase in difficulty.

List of Bosses[edit | edit source]

Name Location
Huge-Hostile-Crab.png
Huge Hostile Crab M.S. Solar
Training-turret-sprite.png
Rhombus Heavy Turret 2.0 Rhombus Dungeon
Blue-hedgehog-sprite.png
Blue Hedgehag Autumn's Rise
Peng-king-dakara-sprite.png
Peng King Dakara Bergen Trail
Meister-karotto-sprite.png
Meister Karotto Bergen Village
Infected-digmo-sprite.png
Infected Digmo Temple Mine
Driller-sprite.png
X01 Driller H.F.S. Temple Mine
Pinzo'jrahrrrn-sprite.png
Pinzo'jrahrrrn Faj'ro Temple
Master-magmoth-sprite.png
Master Magmoth Faj'ro Temple
Sir-Blobus-Starnikus.png
Sir Blobus Starnikus So'najiz Temple
Plasma-Phantom-Sprite.png
Plasma Phantom Zir'vitar Temple
Son-Of-The-East.png
Son of the East Grand Krys'kajo
Ancient-Guardian.png
Ancient Guardian Grand Krys'kajo

Removed Bosses[edit | edit source]

One boss was included in early versions of the game as an additional challenge, but was later removed because it couldn't be integrated with the plot.

Name
Upgraded-cargo-crab.png
Blue Cargo Crab

See also[edit | edit source]