There are several Bosses that can be fought in CrossCode. They are distinguished from regular Monsters, the more powerful of which might be considered minibosses, by having a large HP bar that fills the width of the screen. They are typically much larger than regular Monsters, and are often fought alone in dedicated arena areas.
HP Breaks[edit | edit source]
HP Breaks are a special game mechanic associated with bosses in CrossCode. A boss's HP bar is noticeably divided into sections, ranging from two to three. Whenever a section is depleted, Lea regains some health. However, these transitions will also frequently signal a change in the boss's attack pattern and an increase in difficulty.
List of Bosses[edit | edit source]
Removed Bosses[edit | edit source]
One boss was included in early versions of the game as an additional challenge, but was later removed because it couldn't be integrated with the plot.
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