Status effects in CrossCode can be inflicted on enemies to simplify defeating them. Conversely, some enemies can inflict the same status effects on Lea. There are four status effects, with one associated with each element.
Mechanics of Status Effects[edit | edit source]
Lea can inflict status effects on enemies by hitting them with elemental Charged Balls, and most elemental Combat Arts can also inflict status effects. Doing either of these actions will increase a status effect progress bar on the enemy. The progress bar drains slowly over time. If the progress bar fills up, the enemy receives the corresponding status effect.
Each status effect has its own progress bar, so enemies can receive multiple status effects at once.
The speed at which the progress bar fills up depends on the focus difference between the two entities, as well as the attacker's Rush stat and the defender's Protect stat for that status effect. The Status Mend stat modifies the time for which status effects last.
Burn[edit | edit source]
Three enemies can inflict the Burn status:
Chill[edit | edit source]
Only one enemy is capable of inflicting Chill:
Jolt[edit | edit source]
Shokats, among other enemies, can inflict Jolt.
Mark[edit | edit source]
Anglers, among other enemies, can inflict Mark.