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There are two Cold Dash Combat Arts available to Spheromancers: one first-level, and one second-level art.

Indigo Strike[ | ]

Indigo Strike-icon
LVL 1 CP 1 SP 1 DMG Mixed EFFECTS Inflicts ChillInflicts Chill Cold Dash

Dash with high speed, leaving a trail of icicles behind you, damaging enemies on contact.

Indigo Strike

Lea dashes the same distance as Azure Strike, dealing damage and Chill to all enemies she encounters. She leaves a trail of icicles in her wake that last around 5 seconds.

The same uses for Azure Strike apply to Indigo Strike. The icicles encumber enemy movement, especially if they pursue Lea along her trail. This dash art is less effective against many enemies at once, because each icicle hits only once. Using this art shatters all existing icicles.

Indigo Rush[ | ]

Indigo Rush-icon
LVL 2 CP 2 SP 3 DMG Mixed EFFECTS Inflicts ChillInflicts Chill Cold Dash

Dash a long distance, leaving icicles which create multiple additional icicle trails.

Indigo Rush

Lea dashes a distance of approximately 5 normal dashes, leaving a trail of icicles in her wake for around 5 seconds. She also leaves 2 or 3 evenly spaced bigger icicles, which shatter spreading additional icicle trails that home in on enemies. The dash and all icicles inflict Chill.

An upgrade of Indigo Strike in many respects. The extra icicle trails help deal with more numerous groups of enemies, and tend to surround them in icicles, making their maneuvers more difficult. Using this art shatters all existing icicles.

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