Combat Arts/Wave Throw

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There are six Wave Throw Combat Arts available to Spheromancers: two first-level and two second-level ones and two third-level ones.

Fae Round[edit | edit source]

Fae Round.gif

Fae Round -icon.PNG Shoots a super fast projectile penetrating a line of enemies.

Fae Round is a Wave-elemental, level one Throw-type Combat Art. It costs 1 CP to activate and 1 SP to use.

When using it, Lea shoots a very fast projectile which pierces through and damages all enemies in a line.

It is similar to Ball of Steel in that it's a projectile which pierces through enemies, making it possible to damage multiple enemies with it.

Essence Drain[edit | edit source]

Essence Drain.gif

Essence Drain -icon.PNG Hit enemies with a swarm of projectiles absorbing its HP.

Essence Drain is a Wave-elemental, level one Throw-type Combat Art. It costs 1 CP to activate and 1 SP to use.

When using this art, Lea shoots out a swarm of balls in a cone-shaped area. If there is an enemy in that area, they will home towards that enemy, draining its HP and drawing it closer to Lea on impact.

Essence Drain can be used to heal when it would be too risky to use a healing item. As it draws enemies closer, it can be comboed with Melee Arts such as Ki Thrust to knock them back once it's over; this can be useful for ranged builds which like to keep a safe distance to enemies.

Elven Orb[edit | edit source]

Elven Orb.gif

Elven Orb-icon.PNG Shoots a super fast projectile that bounces between the player and a wall for several times and penetrates everything in between.

Elven Orb is a Wave-elemental, level two Throw-type Combat Art. It costs 2 CP to activate and 3 SP to use.

Upon using it, Lea shoots out a projectile similar to Fae Round, but it now returns to her after reaching a wall. It will then shoot out again towards the mouse cursor, and finally return to Lea.

Like Fae Round, Elven Orb can be used to deal area damage, or, when dealing with a lesser amount of enemies, damage each of them once. It can also hit a single target four times, which could make it a powerful tool against Bosses.

Vital Pulse[edit | edit source]

Vital Pulse.gif

Vital Pulse -icon.PNG Hit an enemy with a swarm of projectiles, absorbing its HP before blasting it away with a final attack.

Vital Pulse is a Wave-elemental, level two Throw-type Combat Art. It costs 2 CP to activate and 3 SP to use.

Upon using this art, Lea sends out a swarm of balls in a cone-shaped area. If there is an enemy in that area, they will home towards that enemy, draining its HP and drawing it closer to Lea on impact. Once all the balls have been thrown, she blasts the area in front of her with an attack similar to Ki Thrust, damaging and knocking back enemies.

An improved version of Essence Drain, Vital Pulse offers greater healing and damage as well as increased strength of the draw-in of enemies and an added finishing move that is very similar to Ki Thrust. Although it could be mostly replicated by using two Level 1 Arts, Essence Drain and Ki Thrust, and spending less SP, it could be a superior choice in situations where more healing is needed.

Ether Snipe[edit | edit source]

Ether Snipe.gif

Ether-snipe-icon.png Charge up a sniping attack that can bounce 3 times until it hits an enemy. Each bounce increases the strength of the attack.

Ether Snipe is a Wave-elemental, level three Throw-type Combat Art. It costs 3 CP to activate and 6 SP to use.

Upon using this art, Lea leans forward and aims for her target. An aiming line appears on the screen and everything else stops moving. Then she shoots a charged sniping ball after the aiming time is up. If the ball hits an enemy, it will deal huge damage based on how many times it bounced.

Ether Snipe is probably the combat art that deals the most damage to a single enemy, if used properly. Theoretically, Lea can inflict the mark effect to an enemy before using this art, and make the ball bounce exactly 3 times before hitting the enemy. However, this art is highly dependent on the environment. Usually the aiming time is too short to find the best shooting direction in which the ball will bounce 3 times. Thus a direct hit is preferred in most situations, which also deals considerable damage to its victim. The charged ball will vanish after 3 bounces without hitting an enemy, or hitting a destroyable object (e.g. plants) in its way. Therefore it is not a good idea to snipe an enemy hidden in the plants.

Wave Motion Beam[edit | edit source]

Wave Motion Beam.gif

Wave-motion-beam-icon.png Siphon HP from the enemies and trade it for a huge controllable wave beam that drains your HP.

Wave Motion Beam is a Wave-elemental, level three Throw-type Combat Art. It costs 3 CP to activate and 6 SP to use.

This attack's duration (and damage output) increases the higher Lea's Max HP stat is.