Combat Arts/Shock Throw

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There are six Shock Throw Combat Arts available to Spheromancers: two first-level and two second-level ones and two third-level ones.

Diving Spark[edit | edit source]

Diving Spark.gif

Diving Spark -icon.PNG Throw a projectile that creates a delayed lightning bolt damaging everything around it. Causes Jolt.

Diving Spark is a Shock-elemental, level one Throw-type Combat Art. It costs 1 CP to activate and 1 SP to use.

When using it, Lea shoots a projectile which will hit one enemy. After a short duration from being hit, that enemy will be struck by lightning, dealing damage to it and other nearby enemies. This also increases hit enemies' Jolt status meter by a significant amount.

Homing Wisp[edit | edit source]

Homing Wisp2.gif

Homing Wisp.PNG Shoot an array of small homing projectiles.

Homing Wisp is a Shock-elemental, level one Throw-type Combat Art. It costs 1 CP to activate and 1 SP to use.

Upon using this art, Lea shoots out a swarm of balls in a large area in front of her. If there is an enemy in that area, they will home towards that enemy, damaging it on impact.

Homing Wisp functions very similarly to the Level 2 Neutral Throw Art Bullet Inferno, but deals a lot less damage and costs 2 less SP to use. It, too, is most efficient against single targets such as Bosses.

Chain Blitz[edit | edit source]

Chain Blitz.gif

Chain Blitz -icon.PNG Fire a projectile that creates a chain along up to 4 enemies which will get hit by a lightning bolt. Causes Jolt.

Chain Blitz is a Shock-elemental, level two Throw-type Combat Art. It costs 2 CP to activate and 3 SP to use.

Upon using it, Lea shoots out a projectile which bounces from a hit wall or enemy. When there are enemies nearby it will aim at them. The projectile can bounce a total of 3 times, hitting a maximum of 4 enemies. The same enemy can also be hit twice, suffering the consequences twice. After a short delay, hit enemies are struck by lightning, dealing damage to them and other nearby enemies. This also increases hit enemies' Jolt status meter by a significant amount.

Chain Blitz can be used to greatly damage flying enemies which are normally vulnerable for only a brief period of time, such as Papaguns.

Radiant Swarm[edit | edit source]

Radiant Swarm.gif

Radiant Swarm -icon.PNG Throw a shock ball that will bounce off an enemy and create a sphere that emits multiple homing projectiles.

Radiant Swarm is a Shock-elemental, level two Throw-type Combat Art. It costs 2 CP to activate and 3 SP to use.

When using it, Lea shoots a projectile which will stop at the first enemy it hits, slightly damaging them. The projectile will then bounce back and open into a rift which spawns multiple homing projectiles that target the enemy hit by the initial projectile.

Radiant Swarm allows the player to use another Combat Art immediately after shooting the initial projectile, while also dealing continuous damage with the swarm of projectiles spawning from the rift. Because of this, it can be comboed with other arts such as Battery Assault for massive damage.

Mjölnir[edit | edit source]

Mjölnir.gif

Mjölnir-icon.png It's hammer time. Throw a ball that chains multiple enemies together and evaporates them with a massive lightning bolt.

Mjölnir is a Shock-elemental, level three Throw-type Combat Art. It costs 3 CP to activate and 6 SP to use.

Celestial Legion[edit | edit source]

Celestial-legion-icon.png Call upon the help of the gods and summon 3 spheres that spam an enemy with bullets and finish it off with a lightning explosion.

Celestial Legion is a Shock-elemental, level three Throw-type Combat Art. It costs 3 CP to activate and 6 SP to use.