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Failed Rhino

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Organic Failed Rhino
Failed-rhino-sprite.png
Location Location Vermillion Wasteland
Level 60
Type Organic
Sub Type Failed Experiment
Stats
Max HP HP-Icon.png 30000
Attack Atk-Icon.png 386
Defense Def-Icon.png 383
Focus Foc-Icon.png 371
Resistance Heat -25%
Cold 50%
Shock -25%
Wave 50%
Rewards
EXP EXP 79
Credits Credits 1337
Drops
None
Enemies of Vermillion Wasteland
Neutral-virus-sprite.png Neutral VirusHeat-virus-sprite.png Heat VirusCold-virus-sprite.png Cold VirusFurious-security-brute-sprite.png Furious Security BruteCool-security-brute-sprite.png Cool Security BruteTense-security-brute-sprite.png Tense Security BruteGroovy-security-brute-sprite.png Groovy Security BruteFailed-rhino-sprite.png Failed RhinoArengee-sprite.png Arengee
Enemies of Vermillion Tower
Furious-security-brute-sprite.png Furious Security BruteCool-security-brute-sprite.png Cool Security BruteTense-security-brute-sprite.png Tense Security BruteGroovy-security-brute-sprite.png Groovy Security BruteFailed-rhino-sprite.png Failed RhinoArengee-sprite.png ArengeeFinal-turret-ix-sprite.png Final Turret IXDesigner-sprite.png DesignerThe-creator-sprite.png The Creator

The Failed Rhino is an organic enemy that is not officially incorporated into CrossWorlds. They can be encountered in Vermillion Wasteland.

Organic.png
Failed Rhino
Seems like this enemy wasn't quite ready, as it is missing its backside. This left this poor being in permanent malfunction making it extremely aggressive. It will launch itself at you or jump on you, infused with various elements. Its backside is the only way to stun it. But be aware: too much pressure and it will leave a burst of particles.
-Monster Fibula report


Appearance[edit | edit source]

Combat[edit | edit source]

It follows this pattern:

1) Attack three times, using any of the two following attacks, usually using one twice and the other once:

A) A series of 3 mildly homing jump-stomps, causing mid-sized wave blasts on landing. Avoid by moving under it as it jumps, otherwise the homing will make it hard to dodge.

B) A wide barrage of non-homing "hail flurry" spikes, rebounds once. Stay close to the wall it will rebound from.

2) 2 consecutive slightly homing warp charges. Watch where it warps from and avoid by dashing away, in the same direction it is charging towards. It will not attempt to run you through but only to hit you with a shorter-than-it-looks wave melee.

When it is broken, it will counter by blowing a very wide sustained neutral barrage. Avoid by quicly circling around it from up close. After recovering from broken status, it will always follow up with 2).

After losing 1/2 health, its pattern will change a bit:

1) It will now attack only twice, using B then A.

A) Adds a fourth, cold based, jump-stomp, which will cause a ring of spikes to form on landing.

B) It will now follow up with a single warp charge. Focus on dodging the charge rather than the spikes.

2) Adds a third warp charge.

Strategies[edit | edit source]

Locations[edit | edit source]

Vermillion Wasteland
Vermillion Tower