|Sub Type||Failed Experiment|
|Enemies of Vermillion Wasteland|
|Neutral Virus • Heat Virus • Cold Virus • Furious Security Brute • Cool Security Brute • Tense Security Brute • Groovy Security Brute • Failed Rhino • Arengee|
|Enemies of Vermillion Tower|
|Neutral Virus • Heat Virus • Cold Virus • Furious Security Brute • Cool Security Brute • Tense Security Brute • Groovy Security Brute • Failed Rhino • Arengee • Final Turret IX • Designer • The Creator|
Appearance[edit | edit source]
Combat[edit | edit source]
It follows this pattern:
1) Attack three times, using any of the two following attacks, usually using one twice and the other once:
A) A series of 3 mildly homing jump-stomps, causing mid-sized wave blasts on landing. Avoid by moving under it as it jumps, otherwise the homing will make it hard to dodge.
B) A wide barrage of non-homing "hail flurry" spikes, rebounds once. Stay close to the wall it will rebound from.
2) 2 consecutive slightly homing warp charges. Watch where it warps from and avoid by dashing away, in the same direction it is charging towards. It will not attempt to run you through but only to hit you with a shorter-than-it-looks wave melee.
When it is broken, it will counter by blowing a very wide sustained neutral barrage. Avoid by quicly circling around it from up close. After recovering from broken status, it will always follow up with 2).
After losing 1/2 health, its pattern will change a bit:
1) It will now attack only twice, using B then A.
A) Adds a fourth, cold based, jump-stomp, which will cause a ring of spikes to form on landing.
B) It will now follow up with a single warp charge. Focus on dodging the charge rather than the spikes.
2) Adds a third warp charge.
Strategies[edit | edit source]
Locations[edit | edit source]
- Vermillion Wasteland
- Vermillion Tower