From CrossCode Wiki
Jump to: navigation, search
Abstract Jack'On'Fire
Location Location Gaia's Garden, Basin Keep
Level 40 / 60
Type Abstract
Sub Type Fiery Enchanted Pumpkin
HP-Icon.png Max HP 3500 / 14500
Atk-Icon.png Attack 192 / 363
Def-Icon.png Defense 197 / 372
Foc-Icon.png Focus 194 / 366
Resistance Heat 50%
Cold -25%
Credits Credits 350 / 841
Item Chance Rank
Valuable-key.pngJack's Flame 100%

The Jack'On'Fire is an abstract enemy in CrossWorlds. They can be encountered in Gaia's Garden and Basin Keep during the Pumpkin Land Superfun quest.

When it's dark and spooky out in the night, the blazing pumpkin will come and eat you alive.

One wrong step, one loud noise, be afraid of the pumpkin in the night.

-Monster Fibula report

Appearance[edit | edit source]

The Jack'On'Fire is pumpkin with a spooky face carved into it.

Combat[edit | edit source]

The Jack'On'Fire are initially hidden, but when Lea comes too close a small flame appears for a brief second, after which there's a big explosion from which the Jack'On'Fire appears. This explosion doesn't deal damage. After this, the Jack'On'Fire will follow Lea from a distance, although it won't flee from her if she gets closer, and frequently use one of two attacks. With its first attack, it spits out three fireballs that travel a certain distance and slightly home in on their target. For its second attack, the Jack'On'Fire begins to flash red and small flames start appearing around it. It first makes two small hops before jumping up high and trying to land on its target, creating an explosion when it lands. After the third jump, it'll remain still for about three seconds and can be broken with a melee attack. When broken, the Jack'On'Fire will have flames spinning around it. Whenever the Jack'On'Fire has very little health left, it'll start flashing red, emitting flames and creating shock-waves around it. While this happens, it'll quickly hop three times, after which it charges at its target with great speed. Once it reaches its target, it'll blow itself up, creating a huge explosion that deals a lot of damage. All of its attacks are Heat-based.

Strategies[edit | edit source]

The Jack'On'Fire can surprise you when you find it, but you shouldn't worry about initial damage, since the first explosion doesn't cause any. Its first attack is pretty easy to dodge by Dashing to the side. Its second attack is harder to dodge, especially when there are more enemies or you're fighting it in a small area. It can be useful to dash into the direction it came from, since it doesn't have a lot of maneuverability while in the air. After they've jumped three times, you might want to break them with a Dash or Melee Combat Art to avoid taking damage from the flames that appear around it after you've hit it, even though they don't deal a lot of damage. After this, the Cold throwing Combat Art, Hail Flurry, can be used to finish them off quickly.

When dealing with multiple enemies, make sure to be very careful of the Jack'On'Fire's health. If it gets low, its third attack can deal a lot of damage, and its very difficult to dodge. It's best to focus a Jack'On'Fire with the Cold element to deal with them quickly and make sure that it won't get to use its third attack. You might want to do this after you've killed any other monsters since they could block your shots. When you do need to dodge the third attack, try doing so with a Dash Art or with the use of the terrain, since it's almost impossible to dodge it with a normal dash. If you are going to get hit, try quickly changing to the Heat element to take less damage from the explosion so that you might still survive.

Locations[edit | edit source]

Gaia's Garden
Lost Lookout: x1 (non-respawning)
Seared Lake: x2 (non-respawning)
Infested Marshes South: x1 (non-respawning)
Infested Marshes North: X3 (non-respawning)
Basin Keep
Pumpkin Fun Land: X6

Development Notes[edit | edit source]

The Jack'On'Fire was added in 0.8.3.