Join The Fan Lab, a private Fandom research community for users in the US and UK where you will be asked to share your opinions on all things gaming and entertainment! Click here to see if you qualify


From CrossCode Wiki
Jump to: navigation, search

The Quickmenu is a feature in CrossCode that is unlocked during the Rhombus Dungeon. It is a small menu that holds some easy-access functions. Unlike the main Character Menu, it can be used during combat. In addition to its features, the Quickmenu is useful as an easy pause during combat that does not overly obscure the screen. It's also possible to change Element Modes while in Quickmenu, making it easier to solve timed puzzles that require multiple elements.

The default key to open the Quickmenu is Left Trigger (controller) or Shift (keyboard). An option is available to switch between holding and pressing the button.

Consumable Items[edit | edit source]

Consumable items can only be used through the Quickmenu, where they appear in a list, with items marked as favorites in the Inventory showing up at the top of the list. After using an item, there is a 10-second cooldown before another item can be used; outside of combat, this is shortened to 1 second.

Seeker Sense[edit | edit source]

Seeker Sense is an observation skill activated through the Quickmenu. It provides an easily-accessible summary of an enemy's stats, and is frequently helpful in finding hidden items during Quests. It can also reveal the names of other players, and often reveals hidden humorous notes about objects in the area.

Map Menu[edit | edit source]

The map menu can be opened through the Quickmenu. This is a quicker way to access it than going through the Character Menu, and also allows Lea to teleport away from combat.

Party Behavior[edit | edit source]

The behavior of your party members can be modified through three settings accessible through the Quickmenu.

  • Target: Controls whether your party members attack the same enemies that you're attacking, different enemies, or any enemies randomly.
  • Behavior: Controls whether the party members attack the enemies, don't attack but dodge constantly, or hang back and don't draw aggro.
  • Combat Arts: Controls whether the party members use combat arts rarely and save their SP for weakened enemies, use combat arts frequently, or never use combat arts.