Rhombus Enforcer 1.0

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Mechanical Rhombus Enforcer 1.0
Location Location M.S. Solar, Rhombus Dungeon
Level 1
Type Mechanical
Sub Type Rookie Robot
Max HP HP-Icon.png 100
Attack Atk-Icon.png 20
Defense Def-Icon.png 0
Focus Foc-Icon.png 20
Resistance None
Credits Credits 0
Enemies of the M.S. Solar
Tr4in-0-sprite.png Tr4in-0Mouse-robot-sprite.png Beta Mouse BotBot-sprite.png Rhombus Enforcer 1.0Training-turret-sprite.png Rhombus Heavy Turret 1.0Attack-robot-sprite.png ShredderHuge-Hostile-Crab.png Huge Hostile Crab
Enemies of Rhombus Dungeon
Bot-sprite.png Rhombus Enforcer 1.0Advanced-bot-sprite.png Rhombus Enforcer 2.0Miniturret-sprite.png Rhombus Turret 1.0Training-turret-sprite.png Rhombus Heavy Turret 2.0

The Rhombus Enforcer 1.0 is a mechanical enemy in CrossWorlds. They can be found in Carla's training course on the MS Solar, as well as in the Rhombus Dungeon.

Rhombus Enforcer 1.0
This small robot is used as part of the official CrossWorlds tutorial. Carla also used this to teach you dodging and interrupting enemy attacks. It won't really do much damage and poses almost no threat. Use it to learn how to pummel enemies!
-Monster Fibula report

Appearance[edit | edit source]

The Rhombus Enforcer 1.0 is a small, sphere-shaped floating robot. Its body is colored white, with a prominent blue stripe and a red eye on it. It has a short blue antenna on top of it, and it is surrounded by a blue and silver floating ring.

Combat[edit | edit source]

Enforcers will slowly follow the player around, staying close to them but not willingly going within melee range. Its attack is indicated by it briefly turning dull red, after which it dashes through the player, damaging them. The attack is vulnerable to disruption, both by charged Balls and by Melee.

Strategies[edit | edit source]


Due to the ease with which their attacks can be disrupted, Enforcers are generally only challenging in large numbers. In those cases, as well as when fought together with Rhombus Enforcer 2.0s, it is important to avoid getting surrounded by them unless you have an appropriate Combat Art prepared. Focus attacks on the Enforcers at the edge of the group, as well as those preparing to attack.

Locations[edit | edit source]

M.S. Solar
Cargo Hold 4: x6 fought as part of training course
Cargo Hold 5: x16 fought as part of training course
Rhombus Dungeon
Ability Room 1: x8 fought to progress through dungeon
Ability Room 2: x18 fought to progress through dungeon

Development Notes[edit | edit source]

Rhombus Enforcer 1.0s were first introduced in the TechDemo++ as a weaker variation on the Rhombus Enforcer 2.0, which many beginning players were finding to be overly difficult. They have appeared in all subsequent releases of the game.