Rhombus Enforcer 2.0

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Mechanical Rhombus Enforcer 2.0
Location Location Rhombus Dungeon
Level 1
Type Mechanical
Sub Type Rookie Robot
Max HP HP-Icon.png 250
Attack Atk-Icon.png 22
Defense Def-Icon.png 0
Focus Foc-Icon.png 22
Resistance None
Credits Credits 0
Item Chance Rank
Health-small.pngHealth Pickup x 30% 20% HP<80%
Enemies of Rhombus Dungeon
Bot-sprite.png Rhombus Enforcer 1.0Advanced-bot-sprite.png Rhombus Enforcer 2.0Miniturret-sprite.png Rhombus Turret 1.0Training-turret-sprite.png Rhombus Heavy Turret 2.0
Enemies of Rookie Harbor
Advanced-bot-sprite.png Rhombus Enforcer 2.0Tr4in-0-sprite.png Tr4in-0Miniturret-sprite.png Illegal Rhombus TurretIllegal-floating-turret-sprite.png Illegal Floating TurretIllegal-floating-bomber-sprite.png Illegal Floating Bomber

The Rhombus Enforcer 2.0 is a mechanical enemy in CrossCode. They can be found in the Rhombus Dungeon.

Rhombus Enforcer 2.0
Often called "Default-Bot" by the developers of CrossWorlds this enemy is used in the official tutorial of the game as a more dangerous foe compared to a Rhombus Enforcer 1.0. It will charge up and attack 3 times in a row but conveniently it will also tell you by both blinking red and via a message. Truly an enemy for a tutorial!
-Monster Fibula report

Appearance[edit | edit source]

The Rhombus Enforcer 2.0 is a large floating robot with a cone-shaped body. Its head, disconnected from and floating above its body, is a second cone with a swept-back, stylized tip. Its body is surrounded by a large floating ring. It is colored primarily white, with substantial blue and grey highlights.

Combat[edit | edit source]

Rhombus Enforcer 2.0s will slowly follow the player around, staying close to them but not willingly going within melee range. It has two possible attacks. The weaker attack is indicated by it briefly turning dull red, after which it dashes through the player, damaging them. The stronger attack is preceded by the enemy flashing bright red and charging the attack for a short period of time. The Enforcer then dashes at the player three times in rapid succession, damaging them on contact. Both attacks are vulnerable to disruption by charged Balls and by Melee. If the stronger attack is disrupted with a charged Ball while it is charging, the Enforcer is knocked back substantially and is stunned and weakened for a short period of time.

Strategies[edit | edit source]


Their resistance to damage and their tendency to attack in groups make Rhombus Enforcer 2.0s formidable enemies. Attacking them while weakened is an obvious way to quickly deal with them, however the knockback from hitting them while they charge can land them in a crowd of other Enforcers, making approaching them dangerous. It can be helpful to concentrate attacks on the enemies that have wandered away from the group, while dodging weak attacks and disrupting strong ones. When trapped in a crowd of them or unable to disrupt a strong attack, dashing away is recommended.

Locations[edit | edit source]

Rhombus Dungeon
Ability Room 2: x4 fought to progress through the dungeon

Development Notes[edit | edit source]

Rhombus Enforcer 2.0s were first introduced in the original TechDemo and have appeared in all releases of the game, excluding the Shortened Demo where they were among the content cut to reduce the demo's length.