Rhombus Turret 1.0

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Mechanical Rhombus Turret 1.0
Miniturret-sprite.png
Location Location Rhombus Dungeon
Level 1
Type Mechanical
Sub Type Rookie Sentry
Stats
Max HP HP-Icon.png 80
Attack Atk-Icon.png 15
Defense Def-Icon.png 0
Focus Foc-Icon.png 20
Resistance None
Rewards
EXP EXP 25
Credits Credits 0
Drops
None
Enemies of Rhombus Dungeon
Bot-sprite.png Rhombus Enforcer 1.0Advanced-bot-sprite.png Rhombus Enforcer 2.0Miniturret-sprite.png Rhombus Turret 1.0Training-turret-sprite.png Rhombus Heavy Turret 2.0

The Rhombus Turret 1.0 is a mechanical enemy in CrossWorlds. They can be encountered in the Rhombus Dungeon.

Mechanical.png
Rhombus Turret 1.0
This stationary enemy can either shoot a single projectile at you or a triple shoot that spreads. Either way they are pretty easy to deal with. You can either dash in and quickly give them a good pummeling or dodge the projectiles and throw balls at them.
-Monster Fibula report

Appearance[edit | edit source]

The Rhombus Turret 1.0 is a small, fixed-position rotating turret. Its main body is a purple cylinder, topped with a red and white icon resembling a skull. A short gun barrel protrudes from its body. It stands on two small purple legs.

It looks identical to the Illegal Rhombus Turret.

Combat[edit | edit source]

The Rhombus Turret 1.0 has two attacks that it uses in combat. The weaker one consists of a single shot fired directly at Lea, while the stronger one fires three shots simultaneously with a wide spread and is charged with the turret briefly flashing red. Charged Balls disrupt its stronger attack and leave it briefly weakened.

Strategies[edit | edit source]

Although Melee attacks will quickly destroy a Rhombus Turret, most are found in locations where it is difficult to reach them to initiate melee. It is undeniably beneficial to disrupt the turret's strong attacks, but if any are missed, the wide-angle shots can make Dashing less than effective, so Shielding is highly recommended as a counter to attacks.

Locations[edit | edit source]

Rhombus Dungeon
Middle Room: x3 fought to progress through the dungeon
Upper Path 3: x7 fought to progress through the dungeon (can be skipped)
Lower Path 3: x7 fought to progress through the dungeon (can be skipped)

Development Notes[edit | edit source]

The Rhombus Turret 1.0 is closely related to the Puzzle Turret found in the TechDemo, although that turret served as a puzzle element, and therefore was invulnerable and did not deal any damage with its attacks. The Rhombus Turret was absent from the original version of the Demo, but was added in v0.1.3 as part of the Rhombus Dungeon expansion. It has appeared in all subsequent versions of the game except the Shortened Demo.