Savegame

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CrossCode has two save systems. The old system (before 0.8.2) stores all Saves in localstorage. Due to size limitations this was changed to a file based save system. This new System stores save data in the cc.save file.

0.8.2 has a savegame bug on MacOS and Linux. The Windows exclusive Environment variable appdata is used. Version 0.8.2-2 replaced this with nw.App.dataPath.

Location[edit | edit source]

Save File (since 0.8.2-2)[edit | edit source]

System Path
Windows %LOCALAPPDATA%\CrossCode\cc.save
Windows 10 (Microsoft Store/Xbox Game Pass) %LOCALAPPDATA%\Packages\DECK13.CrossCodePC_rn1dn9jh54zft\LocalCache\Local\CrossCode\cc.save
Linux ~/.config/CrossCode/Default/cc.save
MacOS ~/Library/Application Support/CrossCode/Default/cc.save

Localstorage saves (old system)[edit | edit source]

System Path
Windows %LOCALAPPDATA%\CrossCode\Local Storage\
Linux ~/.config/CrossCode/Default/Local Storage/
MacOS ~/Library/Application Support/CrossCode/Default/Local Storage/

Savefile and Localstorage format[edit | edit source]

The format of the Save storage is a JSON:

Format overview:

{
  "slots": [
    {savestring_slot1},
    {savestring_slot2},
    ...,
    {savestring_slotX}
  ],
  "autoSlot": {savestring},
  "globals": {savestring},
  "lastSlot": {slot_number}
}
Element Description
"slots" Array (List) containing all saves, starting with Slot 1
"autoSlot" Containing the Autosave
"globals" Containing all global data
"lastSlot"

Example:

{
  "slots": [
    "[-!_0_!-]U2FsdGVkX1+K8a2HlAKS...5329sQ69bTU5quQ0UGjIt6DG45kxwJZD",
    "[-!_0_!-]U2FsdGVkX1/sl4dQyBgHx...jbIn4tmVHPt0ZCxi9ElniMHI13xGxQk",
    "[-!_0_!-]U2FsdGVkX19zOTWR9ynkq...HZczzbAOZZuyviB4nzTKAdqYcaBEbIU"
  ],
  "autoSlot": "[-!_0_!-]U2FsdGVkX19qIZAUL2kZ...Ox8t/0yfkRouUdgaCFWrMT8jup",
  "globals": "[-!_0_!-]U2FsdGVkX19YItQieykUU...xuFzHg4oeyhlJRR5/CRA/NBE8o",
  "lastSlot": 0
}

Savestring[edit | edit source]

A savestring containing the actual save data. Every String starts with [-!_0_!-] and is base64 encoded. The decoded result is a AES-256 (CBC mode) encrypted JSON. The password that is used to encypt and decrypt the data is already known since May 2016.

The game is using CryptoJS to encrypt and decrypt the data.

There are multiple ways to decrypt a Savestring:

Method Info
Openssl Remove [-!_0_!-] from the String

Encrypt: openssl enc -e -base64 -A -aes-256-cbc -md md5 -pass pass:"{password}"

Decrypt: openssl enc -d -base64 -A -aes-256-cbc -md md5 -pass pass:"{password}"

CryptoJS Remove [-!_0_!-] from the String

Encrypt: CryptoJS.AES.encrypt({savejson},{password})

Decrypt: CryptoJS.AES.decrypt({savestring},{password})

Editor from Omegalink12 Online Editor (Sourcecode)
Editor from Streetclaw Download (savegameEdit.html)

Import and Export Savestrings[edit | edit source]

The Menu to Import and Export Savestrings can be opend by pressing F10. Imported Saves will be stored on the last savegame slot.

Decrypted Savestring (JSON)[edit | edit source]

Savegame[edit | edit source]

Element Description
"map" Current Map
"vars" Map, Game and Event Storage
"position"
"bgm" Background Music
"gui"
"version" Game version
"saveVersion" Savegame version
"timers" Timer data
"playtime" Full playtime in seconds
"stats" Game stats
"message" Last messages
"options" (empty)
"area" Area (Load- / Savescreen)
"floor" Floor (Load- / Savescreen)
"specialMap" Special Map (Load- / Savescreen)
"visitedAreas" Visited Areas
"landmarks" Reached Landmarks
"lories" Lore marker
"tradersFound" Trader found
"menuNewEntries" Tracks new menu entries
"logs" Game log
"drops" Botanic data
"player" Player data
"saveBlock" Save disabled
"forceCombatMode" Combat mode
"highscore"
"highscore-obs"
"permaTask" Current Main Task
"quests" Quests
"party" Party / Contact data
"commonEvents" Event data (Combat Art tutorial flags)

Global[edit | edit source]

Element Description
"feats" Trophies
"options" Game options