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Stats in CrossWorlds are numbers that modify your performance in battle. There are a wide variety of stats, each with a different effect and a number of ways of increasing it.

Increasing Stats[edit | edit source]

The main method of boosting stats is through selection of equipment and circuits. both of which can be selected to increase most of the stats listed below. The Core Stats also increase automatically when gaining a Level. Some stats can be increased temporarily by using consumable item buffs. Finally, changing Element modes will inherently shift some stats, in addition to the changes due to swapping circuit trees.

Core Stats[edit | edit source]

The four Core Stats are the main determiners of performance in battle. These stats are the only ones which increase automatically on level-up, and they are far more common than other stats in equipment.

MaxHP, or Maximum Hit Points, determines the amount of health you have, and therefore indirectly the amount of damage you can take in battle. Also increases resistance to knockback.
ATK, or Attack, increases the damage you deal in combat.
DEF, or Defense, decreases the damage you receive when attacked.
FOC, or Focus, increases the chance of landing a critical hit, and decreases the chance of receiving critical hits.

Element Resistances[edit | edit source]

These minor stats decrease the damage taken of a specific elemental type.

Elemental Armor
Decreases all Elemental damage taken
Heat Resistance
Decreases Heat damage taken
Cold Resistance
Decreases Cold damage taken
Shock Resistance
Decreases Shock damage taken
Wave Resistance
Decreases Wave damage taken

The element resistances can be obtained in two different ways: by skills and by equipments. There is a hidden mechanic which calculates Lea's final resistance to a specific element, which is not the one we may think. Here is how it works.

  • SkillRes = Elemental armors from the Circuit. Remember that armor from the Neutral Tree is 50% effective while activating non-neutral elements. And any element mode will add -50% resistance to the opposite element.
  • EquipRes = Elemental armors from the equipments. Note that there are some equipments that contribute negative resistances.
  • TotalRes = SkillRes + EquipRes - SkillRes * EquipRes

There is something interesting in the formula. After the direct addition of SkillRes and EquipRes, the TotalRes is reduced if SkillRes and EquipRes have the same sign. If the SkillRes is 100% (impossible in the current version), the EquipRes has no effect at all! If one of SkillRes or EquipRes is negative, the TotalRes will be increased after the direct addition. It is always true that increasing SkillRes or EquipRes will increase TotalRes, no matter what the sign is.

Minor Stats[edit | edit source]

These stats have effects that boost your performance in a more specific way than the Core Stats.

Increases number of available buff slots.
Added chance to fire projectiles during melee.
Restores SP on guard based on the power of the attack. Double that for a perfect guard.
Slows down overheat while using an element.
Allows guarding from the sides. Stacking this effect allows guarding from above as well.
Increases damage dealt when at critical HP(<33% HP).
Combat Rank increases drop rate of items from environment objects.
Increase damage on enemies that are in stunned, weak or in break state.
Increases the damage of melee attacks.
Bulk Calibre
Increases knockback from charged shots.
Increases the damage of critical attacks.
Extra Dash
Grants an additional dash.
Flash Step
Increases the time of invincibility when dashing.
HP Regen
Regenerates given percentage of current MaxHP every 10 seconds.
Ice Skater
Allows normal movement on ice.
Iron Stance
Increases your knockback resistance to weak attacks, depending on MaxHP.
Item Booster
Increases the effect of healing items and duration of buff items.
Increases the amount of credits you get from defeating enemies.
Increases movement speed while aiming.
Lucky Lucky
Increases the chance to get items from enemies.
Nimble Feet
Allows normal movement on spider webs.
Once More
Survive 1 attack that would kill you.
Pin Body
Damages enemies that hit your shield, based on the absorbed damage.
Resets your perfect guard when landing a successful perfect guard.
Royal Guard
Increases time window of a perfect guard.
SP Regen
Faster SP regeneration for any form.
Increases the speed of getting precise aiming.
Increases the damage of ranged attacks.
Solid Guard
Strengthens your shield and decreases the damage taken when guarding.
Status Mend
Increases recovery speed from Status Conditions.
Status Rush
Increases speed of inflicting a Status Condition.
Steady Shot
Decreases loss of accuracy from quick aim movements and dashes.
Increases the amount of experience you get from defeating enemies.
X Counter
Increases damage on attacking charging enemies.
XP Zero
Don't gain any experience by defeating enemies.