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Stats

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In CrossWorlds, various stats affect the performance of a Seeker in combat. Within the game, stats are categorized into parameters, which directly affect combat, and modifiers, which affect more specific conditions and actions.

The value of a stat can be changed through either leveling up, using equipment, or activating circuits and switching between element modes. While in a elemental mode besides Neutral, 50% of Neutral circuit effects is combined with the current element's effects, leading elemental modes to generally be more powerful than Neutral mode. In addition, most consumables provide temporary buffs that affect stats during combat.

Parameters[edit | edit source]

These stats are the most crucial for improving combat performance. They generally increase throughout the game via obtaining better equipment, activating circuits, and (in the case of the first four stats) leveling up.

Max HP[edit | edit source]

Determines the amount of health you have, and therefore indirectly the amount of damage you can take in battle. Increased in circuits by activating "MaxHP +".

Attack[edit | edit source]

Abbrieviated as ATK. Increases the damage you deal when attacking. Increased in circuits by activating "Attack +".

Defense[edit | edit source]

Abbrieviated as DEF. Decreases the damage you receive when attacked. Increased in circuits by activating "Defense +".

Focus[edit | edit source]

Abbreviated as FOC. Increases the chance of landing a critical hit, and decreases the chance of receiving critical hits. Decreases the speed of receiving status effects and increases the speed of inflicting them, the length of invincibility during dashing, the time window for parrying, and rate of SP gain. Increased in circuits by activating "Focus +".

Heat Resistance[edit | edit source]

Decreases Heat damage taken. Increased in circuits by activating "Heat Armor".

Cold Resistance[edit | edit source]

Decreases Cold damage taken. Increased in circuits by activating "Cold Armor".

Shock Resistance[edit | edit source]

Decreases Shock damage taken. Increased in circuits by activating "Shock Armor".

Wave Resistance[edit | edit source]

Decreases Wave damage taken. Increased in circuits by activating "Wave Armor".

Modifiers[edit | edit source]

For the most part these stats have effects that apply to specific actions and conditions, in contrast with parameters. Modifiers usually improve as more circuits are activated, while they may vary as better equipment is obtained.

Appetite[edit | edit source]

Increases number of available buff slots. Each additional 100% activats another slot.

Assault[edit | edit source]

Fires additional projectiles when using melee attacks with a fraction of the attack's strength.

Avenger[edit | edit source]

Restores SP on guard based on the power of the attack. Double that for a perfect guard.

Balance[edit | edit source]

Slows down Overload while using an element.

Bastion[edit | edit source]

Allows guarding from the sides. Stacking this effect allows guarding from above as well.

Berserker[edit | edit source]

Increases damage dealt when at critical HP (below 33% of Max HP).

Botanist[edit | edit source]

Combat Rank also increases the drop rate of items from environment objects.

Bouncer[edit | edit source]

Increase damage on enemies that are in stunned, weak or in break state.

Brawler[edit | edit source]

Increases damage done by close combat attacks, including melee Combat Arts.

Bulk Calibre[edit | edit source]

Increases knockback from charged shots on enemies.

Bullseye[edit | edit source]

Increases critical hit damage.

Elemental Armor[edit | edit source]

Decreases all Elemental damage taken.

Extra Dash[edit | edit source]

Grants an additional dash.

Flash Step[edit | edit source]

Increases the duration of invincibility when dashing.

HP Regen[edit | edit source]

Regenerates given percentage of Max HP over 10 seconds of combat. Healing frequency increases with higher percentage.

Ice Skater[edit | edit source]

Allows normal movement on ice.

Iron Stance[edit | edit source]

Increases your knockback resistance to weak attacks, depending on Max HP.

Item Booster[edit | edit source]

Increases the effect of healing items and duration of buff items.

Keeper[edit | edit source]

Increases the amount of credits you get from defeating enemies.

Leaf Bracer[edit | edit source]

Using Items cannot be stopped by any attacks. However you can still suffer damage.

Legwork[edit | edit source]

Increases movement speed while aiming.

Lucky Lucky[edit | edit source]

Increases drop rate for items from enemies and environmental objects.

Momentum[edit | edit source]

Increases damage dealt immediately after dashes. Repeated dashes further increase the damage.

Nimble Feet[edit | edit source]

Allows normal movement on spider webs.

Once More[edit | edit source]

Survive 1 attack that would kill you.

Pin Body[edit | edit source]

Damages enemies that hit your shield, based on the absorbed damage.

Riposte[edit | edit source]

Resets your perfect guard when landing a successful perfect guard.

Royal Guard[edit | edit source]

Increases time window for a perfect guard.

SP Regen[edit | edit source]

Increases SP regeneration of any form.

Scope[edit | edit source]

Increases the speed of getting precise aiming.

Shooter[edit | edit source]

Increases damage done by ranged attacks, including Throw Combat Arts.

Solid Guard[edit | edit source]

Strengthens your shield and decreases the damage taken while guarding.

Status Mend[edit | edit source]

Increases recovery speed from Status Conditions.

Status Rush[edit | edit source]

Increases speed of inflicting a Status Condition and its effect.

Steady Shot[edit | edit source]

Decreases loss of accuracy from quick aim movements and dashes.

Trainer[edit | edit source]

Increases the amount of experience gained from defeating enemies.

X Counter[edit | edit source]

Increases damage on attacking charging enemies.

Zero XP[edit | edit source]

Disables EXP gain from quests or defeating enemies.

Condition-related stats[edit | edit source]

These additional stats can be activated within circuits, but are not shown in the status menu.

Burn Rush[edit | edit source]

Increases the speed of inflicting the Burn condition and its effect.

Burn Protect[edit | edit source]

Increases resistance against the Burn condition and reduces its effect.

Chill Rush[edit | edit source]

Increases the speed of inflicting the Chill condition and its effect.

Chill Protect[edit | edit source]

Increases resistance against the Chill condition and reduces its effect.

Jolt Rush[edit | edit source]

Increases the speed of inflicting the Jolt condition and its effect.

Jolt Protect[edit | edit source]

Increases resistance against the Jolt condition and reduces its effect.

Mark Rush[edit | edit source]

Increases the speed of inflicting the Mark condition and its effect.

Mark Protect[edit | edit source]

Increases resistance against the Mark condition and reduces its effect.

Resistance calculation[edit | edit source]

There is a hidden mechanic which calculates Lea's final resistance to a specific element, which is not the one we may think. Here is how it works.

  • SkillRes = Elemental armors from the Circuit. Remember that armor from the Neutral Tree is 50% effective while activating non-neutral elements. And any element mode will add -50% resistance to the opposite element.
  • EquipRes = Elemental armors from the equipments. Note that there are some equipments that contribute negative resistances.
  • TotalRes = SkillRes + EquipRes - SkillRes * EquipRes

There is something interesting in the formula. After the direct addition of SkillRes and EquipRes, the TotalRes is reduced if SkillRes and EquipRes have the same sign. If the SkillRes is 100% (impossible in the current version), the EquipRes has no effect at all! If one of SkillRes or EquipRes is negative, the TotalRes will be increased after the direct addition. It is always true that increasing SkillRes or EquipRes will increase TotalRes, no matter what the sign is.