A) Charges an elemental punch, then rushes to you so as to punch you from up close. Avoid by dashing or parrying at the last split second. It can only rush to you for so long, thus sufficient distance will nullify this.
B) Charges a big elemental punch, taking longer and manifesting a double energy ring, then rushes to you so as to punch you from up close, which will cause a strongly homing, long range, linear lighining. Avoid by dashing or parrying at the last split second, then wait for the lightning's aim to settle and dash away. The same distance limitation applies here as well, but is mostly compensated by the follow-up elemental effect.
C) In the final Vermillion Tower, it will be able to use a buff on itself or fellow Brutes of any element, causing the target to gain a 2x speed boost to its movement and attacks, like a reverse chill effect.
This page was last edited on 18 April 2020, at 06:01.
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