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CrossCode Wiki
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Puzzle Elements
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Puzzle Elements
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==Miscellaneous Features== These puzzle elements do not fit into the groups described above. {| class="wikitable" |- ! !!Name!!Description |- |[[File:enemy_counter.png|center]] |Enemy Counter |A panel in the floor that activates when the displayed number of enemies are defeated. Some of them cause new enemies to spawn on reaching predefined thresholds, allowing for gauntlet-type challenges. |- |[[File:connector_line.png|center]] |Glowing Line |Links a switch to the object it affects, and lights up when the switch is active. |- |[[File:monk-turret-sprite.png|center]] |Monk Turret |An unkillable turret. Deals next to no damage, but its knockback is dangerous while platforming. |- |[[File:magnet.png|center]] |Magnet |When activated by a Shock attack, Magnets pull Push-Pull Blocks towards them, allowing the blocks to cross gaps. They can also be used to break [[Ocubepus]]. |- |[[File:element-turret.png|center]] |Element Turret |These unkillable turrets shoot a steady stream of projectiles with low damage, but their very high knockback make them impossible to pass without using an Element Shield. |- |[[File:ferro_line.png|center]] |Ferro Line |A special version of the Glowing Line used for Ferro Spots. This line glows green while the Ferro is on the Spot, and red when the Spot is active but the Ferro is not on it. |- |[[File:ferro_respawner.png|center]] |Ferro Respawner |A special version of the Multi-hit Switch used for Ferro Spots. Activating it causes the Ferro to respawn on the Spot. |}
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