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==Modifiers== For the most part the effects of these stats apply to specific actions and conditions. They come and go based on equipment, circuits, and a handful of consumables, and may increase or decrease to achieve an intended overall effect. ===[[File:Icon-Modifier-Appetite.png]] Appetite=== :''Increases numbers of available buff slots. Every step of 100 unlocks another one.'' ::Even though you can get this modifier from Neutral mode, it remains at 100% effectiveness in all modes. :Sources: :*Increased by torso gear: {{ItemLink|Tattered Satchel}}, {{ItemLink|Prism Pouch}}, {{ItemLink|Infinite Bag}}, {{ItemLink|Infinity+1 Bag}} (+1) :*Increased by circuit nodes: +1 in Neutral ===[[File:Icon-Modifier-Assault.png]] Assault=== :''Fires additional projectiles when using melee attacks with a fraction of the attacks strength.'' :* This appears as wavy projectiles reaching just beyond regular melee range in random forward directions. :* They follow slightly behind each attack, so knocking enemies back can put them out of range. :* Assault starts with just one projectile, but if the damage would ever exceed around 25% of your regular attack damage, it divides into a second projectile, and a third at 50% and a fourth at 75% and so on. Since the final spin hits twice, the projectile adds the damage of both hits, and may cause it to divide further. :Sources: :*Increased by weapons: {{ItemLink|Hardwood Stave}}, {{ItemLink|Aehre}} (+10%); {{ItemLink|Humming Razor}}, {{ItemLink|Hydra Fang}} (+20%); {{ItemLink|Cerberus Fang}} (+25%); {{ItemLink|Twitching Slicer}} (+35%); {{ItemLink|Shuddering Cleaver}} (+50%); {{ItemLink|Thrashing Ripper}}, {{ItemLink|Tremor Mirage}} (+75%) :*Increased by headgear: {{ItemLink|Nifty Grey Shades}} (+10%); {{ItemLink|Sunglass Visor}} (+20%) :*Increased by torso gear: {{ItemLink|Assault Vest}} (+25%); {{ItemLink|Assault Harness}}, {{ItemLink|Assault Harness+}} (+35%) :*Increased by circuit nodes: +20% in Neutral, +50% in Heat, +20% in Cold ===[[File:Icon-Modifier-Avenger.png]] Avenger=== :''Restores SP on guard based on the power of the attack. Double that for a perfect guard.'' :Sources: :*Increased by weapons: {{ItemLink|Bright Bracer}}, {{ItemLink|Sparkling Bracer}} (+15%); {{ItemLink|Shining Bracer}}, {{ItemLink|Radiant Bracer}}, {{ItemLink|Sunshine Bracer}} (+20%); {{ItemLink|Sunset Claw}}, {{ItemLink|Bearserker Claw}} (+25%) :*Increased by headgear: {{ItemLink|Red Bandana}}, {{ItemLink|Hardhead Hat}} (+10%); {{ItemLink|Dragon's Bandana}}, {{ItemLink|Dragon's Bandana+}} (+20%) :*Increased by torso gear: {{ItemLink|Timeworn Belt}} (+10%); {{ItemLink|Asteroid Belt}} (+35%) :*Increased by circuit nodes: +10% in Heat, +10% in Shock, +50% in Wave ===[[File:Icon-Modifier-Balance.png]] Balance=== :''Slows down Overload while using an element.'' :Sources: :*Increased by headgear: {{ItemLink|Climate Cowl}} (+10%); {{ItemLink|Dented Crown}}, {{ItemLink|Serene Bubble}}, {{ItemLink|Serene Bubble+}} (+20%) :*Increased by torso gear: {{ItemLink|Magic Robe}} (+10%); {{ItemLink|Timeworn Belt}}, {{ItemLink|Zealous Lamellar}}, {{ItemLink|Zealous Lamellar+}} (+20%) :*Increased by leg gear: {{ItemLink|Ancient Sandals}} (+20%); {{ItemLink|Moonwalkers}} (+30%) :*Increased by circuit nodes: +70% in Heat, +70% in Cold, +70% in Shock, +70% in Wave :*Temporarily increased by consumables: {{ItemLink|Kebab Roll}} (+30%); {{ItemLink|Wrap Roll}}, {{ItemLink|Werewolf Stick}} (+40%); {{ItemLink|Echo Roll}}, {{ItemLink|PengoPop}} (+50%) ===[[File:Icon-Modifier-Bastion.png]] Bastion=== :''Allows to guard against attacks from the side. Activate twice to shield attacks from above too.'' :*The two instances of this modifier are only found in Cold's Guard Circuit path, but since you cannot get [[Fimbulvetr]]'s Bastion without the first Bastion in the path, they are effectively separate. :*There are still some attacks that interrupt your shield. :Sources: :*Increased by circuit nodes: +2 in Cold ===[[File:Icon-Modifier-Berserker.png]] Berserker=== :''Increases damage dealt when at critical HP. (Below 33% of Max HP)'' ::You can tell this is active when your HP bar and number turn <span style="color:#FF160C">red</span>. :Sources: :*Increased by weapons: {{ItemLink|Warkeeper}}, {{ItemLink|Bearserker Claw}} (+50%) :*<font color="red">Reduced</font> by weapons: {{ItemLink|Eternal Salami}}, {{ItemLink|Eternal Salami+}} (-50%) :*Increased by headgear: {{ItemLink|Furious Hothead}}, {{ItemLink|Furious Hothead+}} (+15%) :*Increased by torso gear: {{ItemLink|Bovine Armor}} (+15%); {{ItemLink|Lifefiber Uniform}}, {{ItemLink|Lifefiber Dress}} (+30%) :*Increased by circuit nodes: +20% in Heat, +20% in Cold, +60% in Wave ===[[File:Icon-Modifier-Botanist.png]] Botanist=== :''Combat Rank also increases the drop rate of items from environment objects.'' :Sources: :*Increased by headgear: {{ItemLink|Strawhat}}, {{ItemLink|Dried Grass Hat}}, {{ItemLink|Strawberry Hat}}, {{ItemLink|The Last Strawhat}}, {{ItemLink|Very Last Strawhat}} (+1) ===[[File:Icon-Modifier-Bouncer.png]] Bouncer=== :''Increase damage on enemies that are in stunned, weak or in break state.'' :Sources: :*Increased by weapons: {{ItemLink|Sonic Spike}}, {{ItemLink|Meteor Trigger}} (+20%); {{ItemLink|Rocksplitter}}, {{ItemLink|Meister Gloves}}, {{ItemLink|Highmeister Gloves}} (+30%); {{ItemLink|Nanopoint Needle}} (+35%) :*Increased by headgear: {{ItemLink|Nifty Grey Shades}} (+15%); {{ItemLink|Sunglass Visor}} (+35%) :*Increased by torso gear: {{ItemLink|Killing Dress}}, {{ItemLink|Killing Dress+}} (+30%) :*Temporarily increased by consumables: {{ItemLink|Fox Sake}} (+35%) ===[[File:Icon-Modifier-Brawler.png]] Brawler=== :''Increases damage done by close combat attacks, including [[Melee]] [[Combat Arts]].'' :Sources: :*Increased by weapons: {{ItemLink|Sunset Claw}}, {{ItemLink|Bearserker Claw}} (+10%); {{ItemLink|Mugger's Blade}}, {{ItemLink|Winterclaw}}, {{ItemLink|Maverick Edge}}, {{ItemLink|Survivor's Blade}}, {{ItemLink|Skirmisher}}, {{ItemLink|Skirmisher+}} (+20%) :*Increased by headgear: {{ItemLink|Fin Cap}}, {{ItemLink|Mystic Mohawk}}, {{ItemLink|Furious Hothead}}, {{ItemLink|Furious Hothead+}} (+10%) :*Increased by torso gear: {{ItemLink|Assassin Garb}}, {{ItemLink|Zealous Lamellar}}, {{ItemLink|Zealous Lamellar+}} (+10%) :*Increased by leg gear: {{ItemLink|Shinkickers}}, {{ItemLink|Combat Skates}}, {{ItemLink|Combat Skates+}} (+10%) :*Increased by circuit nodes: +34% in Neutral, +38% in Heat, +38% in Cold, +23% in Shock, +23% in Wave :*Temporarily increased by consumables: {{ItemLink|Goat Cheese}} (+20%); {{ItemLink|Spicy Beat-0-Type}} (+30%) ===[[File:Icon-Modifier-Bulk-Calibre.png]] Bulk Calibre=== :''Increases knockback from charged shots on enemies.'' ::Also affects [[Ball of Steel]] and [[Fae Round]]. :Sources: :*Increased by weapons: {{ItemLink|Rough Branch}} (+15%); {{ItemLink|Copper Gull}}, {{ItemLink|Silver Hawk}} (+35%); {{ItemLink|Golden Falcon}}, {{ItemLink|Golden Falcon+}} (+50%); {{ItemLink|Bigger Stick}} (+75%); {{ItemLink|Knocking One}}, {{ItemLink|Knocking One+}} (+100%) :*Increased by headgear: {{ItemLink|Proper Tophat}}, {{ItemLink|Faedora}} (+15%); {{ItemLink|Gorgon Veil}}, {{ItemLink|Medusa Veil}} (+30%) :*Increased by leg gear: {{ItemLink|Curly Slippers}} (+15%); {{ItemLink|Trench Boots}} (+30%); {{ItemLink|Artillery Boots}}, {{ItemLink|Artillery Boots+}} (+50%) :*Increased by circuit nodes: +30% in Neutral, +30% in Heat, +75% in Wave ===[[File:Icon-Modifier-Bullseye.png]] Bullseye=== :''Increases critical hit damage.'' :Sources: :*Increased by weapons: {{ItemLink|Rapier Carrot}} (+25%); {{ItemLink|Swiftspike}}, {{ItemLink|Climbing Pick}}, {{ItemLink|Hidden Blade}}, {{ItemLink|Sneaky Shiv}}, {{ItemLink|Sonic Spike}}, {{ItemLink|Mantis Whip}}, {{ItemLink|Mantis Whip+}}, {{ItemLink|Nanopoint Needle}} (+50%) :*Increased by headgear: {{ItemLink|Shady Monocle}}, {{ItemLink|Shiny Glasses}}, {{ItemLink|Scouting Visor}}, {{ItemLink|Trackwalker Visor}}, {{ItemLink|Trackwalker Visor+}} (+25%) :*Increased by torso gear: {{ItemLink|Assassin Garb}}, {{ItemLink|Loose Trenchcoat}}, {{ItemLink|Shadowy Cloak}} (+25%); {{ItemLink|Killing Dress}}, {{ItemLink|Killing Dress+}} (+30%) :*Increased by leg gear: {{ItemLink|Feline Paws}} (+25%); {{ItemLink|Trench Boots}} (+30%); {{ItemLink|Artillery Boots}}, {{ItemLink|Artillery Boots+}} (+35%) :*<font color="red">Reduced</font> by leg gear: {{ItemLink|Bull Stompers}} (-25%) :*Increased by circuit nodes: +30% in Neutral, +90% in Heat, +90% in Cold, +105% in Shock, +30% in Wave ===[[File:Icon-Modifier-Burn-Guard.png]] Burn Guard=== :''Increases the resistance against the Burn Condition and reduces its effect. Burn causes damage over time, depending on the MaxHP of the victim.'' :Sources: :*Increased by [[Circuit#Heat Tree|Burn Protect]] circuit nodes: +85% in Heat ===[[File:Icon-Modifier-Burn-Rush.png]] Burn Rush=== :''Increases the speed of inflicting the Burn Condition and its effect. Burn causes damage over time, depending on the MaxHP of the victim.'' :Sources: :*Increased by circuit nodes: +60% in Heat ===[[File:Icon-Modifier-Chill-Guard.png]] Chill Guard=== :''Increases the resistance against the Chill Condition and reduces its effect. Chill decreases the overall speed of the victim.'' :Sources: :*Increased by [[Circuit#Cold Tree|Chill Protect]] circuit nodes: +85% in Cold ===[[File:Icon-Modifier-Chill-Rush.png]] Chill Rush=== :''Increases the speed of inflicting the Chill Condition and its effect. Chill decreases the overall speed of the victim.'' :Sources: :*Increased by circuit nodes: +60% in Cold ===[[File:Icon-Modifier-Extra-Dash.png]] Extra Dash=== :''Grants an additional dash.'' :Sources: :*Increased by leg gear: {{ItemLink|Weird Skates}}, {{ItemLink|Lunatic Paws}}, {{ItemLink|Unicorn Greaves}}, {{ItemLink|Pegasus Greaves}}, {{ItemLink|Lunatic Paws UwU}} (+1) :*<font color="red">Reduced</font> by leg gear: {{ItemLink|Paedalos}}, {{ItemLink|Paedalos+}} (-1) :*Increased by circuit nodes: +1 in Shock :*Temporarily increased by consumables: {{ItemLink|Pumpkin Spice Cof.}} (+1) ===[[File:Icon-Modifier-Flash-Step.png]] Flash Step=== :''Increases the duration of invincibility when dashing.'' :Sources: :*Increased by weapons: {{ItemLink|Skirmisher}}, {{ItemLink|Skirmisher+}} (+15%) :*<font color="red">Reduced</font> by weapons: {{ItemLink|Bigger Stick}} (-25%) :*Increased by headgear: {{ItemLink|Student's Bandana}} (+10%); {{ItemLink|Longears}}, {{ItemLink|Scarecrown}} (+25%); {{ItemLink|Headset TYPE>:3}} (+30%) :*Increased by torso gear: {{ItemLink|Dessert Vest}}, {{ItemLink|Shadowy Cloak}}, {{ItemLink|Zealous Lamellar}}, {{ItemLink|Zealous Lamellar+}} (+10%); {{ItemLink|Vermillion Mantle}} (+15%); {{ItemLink|Nightfeather Coat}} (+30%) :*<font color="red">Reduced</font> by torso gear: {{ItemLink|Reactive Plate}}, {{ItemLink|Reactive Plate+}} (-20%); {{ItemLink|Scrappy Plate}}, {{ItemLink|Hardrock Plate}}, {{ItemLink|Crystal Plate}}, {{ItemLink|Survival Plate}}, {{ItemLink|Plated Plate}} (-25%) :*Increased by leg gear: {{ItemLink|Feline Paws}}, {{ItemLink|Carpet Runners}}, {{ItemLink|Urban Sneakers}}, {{ItemLink|Bamboots}} (+25%); {{ItemLink|Unicorn Greaves}} (+30%); {{ItemLink|Mistwalkers}}, {{ItemLink|Pegasus Greaves}}, {{ItemLink|Mistwalkers+}} (+35%); {{ItemLink|Boom Walkers}} (+50%); {{ItemLink|Speedy Boom Boots}} (+75%) :*<font color="red">Reduced</font> by leg gear: {{ItemLink|Lead Boots}} (-15%) :*Increased by circuit nodes: +20% in Neutral, +20% in Heat, +50% in Shock, +30% in Wave ===[[File:Icon-Modifier-HP-Regen.png]] HP Regen=== :''Regenerates given percentage of HP over 60 seconds of combat. Healing frequency increases with higher percentage.'' :Sources: :*Increased by weapons: {{ItemLink|Daikon}}, {{ItemLink|Aehre}}, {{ItemLink|Survivor's Blade}}, {{ItemLink|Hydra Fang}}, {{ItemLink|Cerberus Fang}} (+15%); {{ItemLink|Rapier Carrot}} (+18%); {{ItemLink|Eternal Salami}}, {{ItemLink|Eternal Salami+}} (+20%) :*Increased by headgear: {{ItemLink|Serene Bubble}}, {{ItemLink|Serene Bubble+}} (+15%) :*Increased by torso gear: {{ItemLink|Rootweave}}, {{ItemLink|Bluefiber Robe}}, {{ItemLink|Pioneer Vest}}, {{ItemLink|Pioneer Vest+}} (+25%); {{ItemLink|Leaf Cape}}, {{ItemLink|Bubblebelt}}, {{ItemLink|Petal Cloak}}, {{ItemLink|Lifefiber Uniform}}, {{ItemLink|Lifefiber Dress}} (+35%) :*Increased by leg gear: {{ItemLink|Curly Slippers}} (+15%); {{ItemLink|Wooly Socks}} (+18%); {{ItemLink|Paedalos}}, {{ItemLink|Paedalos+}} (+25%) :*Increased by circuit nodes: +50% in Neutral, +25% in Heat, +13% in Cold, +74% in Wave :*Temporarily increased by consumables: {{ItemLink|Green Leaf Tea}}, {{ItemLink|Mooncake}} (+50%); {{ItemLink|Sweet Berry Tea}} (+80%); {{ItemLink|Pepper Night Tea}}, {{ItemLink|One Up}}, {{ItemLink|Whale Wine}}, {{ItemLink|Cheese Spaetzle}} (+100%) ===[[File:Icon-Modifier-Ice-Skater.png]] Ice Skater=== :''Makes it possible to normally run and perform actions on ice without slipping.'' :Sources: :*Increased by leg gear: {{ItemLink|Icewalkers}}, {{ItemLink|Combat Skates}}, {{ItemLink|Combat Skates+}} (+1) ===[[File:Icon-Modifier-Iron-Stance.png]] Iron Stance=== :''Increases knockback resistance to weak attacks, depending on your MaxHP.'' :*This behaves as a binary true/false check; if an attack's final damage is less than the percentage of your Max HP, the knockback is nullified. Reducing that damage with more Defense and elemental resistance helps shrug off stronger attacks. :*Since knockback causes interruption, Iron Stance helps you continue with what you would like to do unimpeded. :Sources: :*Increased by weapons: {{ItemLink|Hardwood Stave}} (+2%); {{ItemLink|Brostick of Force}}, {{ItemLink|Brostick of Force+}} (+3%) :*Increased by torso gear: {{ItemLink|Scrappy Plate}}, {{ItemLink|Hardrock Plate}}, {{ItemLink|Crystal Plate}}, {{ItemLink|Survival Plate}} (+2%); {{ItemLink|Plated Plate}}, {{ItemLink|Reactive Plate}}, {{ItemLink|Reactive Plate+}} (+3%); {{ItemLink|Assault Harness}}, {{ItemLink|Assault Harness+}} (+5%) :*Increased by leg gear: {{ItemLink|Rusty Anchors}}, {{ItemLink|Bull Stompers}}, {{ItemLink|Icewalkers}}, {{ItemLink|Lavish Anchors}}, {{ItemLink|Stable Footguard}}, {{ItemLink|Hydraulic Anchors}}, {{ItemLink|Brave Anchors}}, {{ItemLink|Praetorian Anchors}}, {{ItemLink|Praetorian Anchors+}} (+5%) :*Increased by circuit nodes: +4% in Neutral, +6% in Heat, +12% in Cold, +4% in Wave :*Temporarily increased by consumables: {{ItemLink|Bear Beer}} (+10%) ===[[File:Icon-Modifier-Item-Booster.png]] Item Booster=== :''Increases the effect of healing items and duration of buff items.'' :Sources: :*Increased by torso gear: {{ItemLink|Prism Pouch}} (+10%); {{ItemLink|Infinite Bag}} (+15%); {{ItemLink|Infinity+1 Bag}} (+25%) :*Increased by circuit nodes: +25% in Neutral ===[[File:Icon-Modifier-Jolt-Guard.png]] Jolt Guard=== :''Increases the resistance against the Jolt Condition and reduces its effect. Jolt causes damage and stuns in short intervals.'' :Sources: :*Increased by [[Circuit#Shock Tree|Jolt Protect]] circuit nodes: +85% in Shock ===[[File:Icon-Modifier-Jolt-Rush.png]] Jolt Rush=== :''Increases the speed of inflicting the Jolt Condition and its effect. Jolt causes damage and stuns in short intervals.'' :Sources: :*Increased by circuit nodes: +60% in Shock ===[[File:Icon-Modifier-Keeper.png]] Keeper=== :''Increases the amount of credits you get from defeating enemies.'' :Sources: :*<font color="red">Reduced</font> by weapons: {{ItemLink|Excalibro}} (-50%) :*Increased by headgear: {{ItemLink|Thief's Band}} (+15%); {{ItemLink|Bandit's Scarf}} (+25%); {{ItemLink|Burglar's Rope}} (+50%); {{ItemLink|Lis'mita Cap}} (+75%) :*<font color="red">Reduced</font> by headgear: {{ItemLink|Enlightened Halo}} (-25%) :*Temporarily <font color="red">reduced</font> by consumables: {{ItemLink|Guacamole Toast}} (-200%) ===[[File:Icon-Modifier-Leaf-Bracer.png]] Leaf Bracer=== :''Using Items cannot be stopped by any attacks. However you can still suffer damage.'' :Sources: :*Increased by leg gear: {{ItemLink|Lead Boots}} (+1) ===[[File:Icon-Modifier-Legwork.png]] Legwork=== :''Increases your movement speed while aiming.'' :*Throwing balls stops Lea momentarily, so this mainly applies to charging up shots. :*Maximum Legwork allows for moving significantly faster than standard running speed. :Sources: :*Increased by weapons: {{ItemLink|Golden Revolver}} (+10%); {{ItemLink|Shuriken Shooter}} (+50%) :*<font color="red">Reduced</font> by weapons: {{ItemLink|Copper Gull}}, {{ItemLink|Silver Hawk}}, {{ItemLink|Golden Falcon}}, {{ItemLink|Golden Falcon+}} (-15%) :*Increased by headgear: {{ItemLink|Edgy Headphones}}, {{ItemLink|Nomadic Turban}}, {{ItemLink|Faedora}}, {{ItemLink|Headset TYPE>:3}} (+10%) :*Increased by torso gear: {{ItemLink|Centaur Vest}} (+20%); {{ItemLink|Chiron Vest}} (+25%) :*Increased by leg gear: {{ItemLink|Desert Sandals}}, {{ItemLink|Hydraulic Anchors}} (+10%); {{ItemLink|Fleety Sandals}}, {{ItemLink|Carpet Runners}}, {{ItemLink|Boom Walkers}}, {{ItemLink|Deadly Dancers}}, {{ItemLink|Deadly Dancers+}} (+25%); {{ItemLink|Speedy Boom Boots}} (+35%) :*Increased by circuit nodes: +24% in Heat, +40% in Shock ===[[File:Icon-Modifier-Lucky-Lucky.png]] Lucky Lucky=== :''Increases drop rate for items from enemies and environmental objects.'' :Sources: :*Increased by weapons: {{ItemLink|Core Drill}} (+20%); {{ItemLink|Giga Spiral Drill}} (+30%); {{ItemLink|Galaxy Spiral Drill}} (+40%); {{ItemLink|Infinity Spiral Drill}}, {{ItemLink|Singularity Drill}} (+60%) :*<font color="red">Reduced</font> by weapons: {{ItemLink|Excalibro}} (-50%) :*Increased by headgear: {{ItemLink|Scarecrown}} (+10%) :*<font color="red">Reduced</font> by headgear: {{ItemLink|Enlightened Halo}} (-25%) :*Increased by torso gear: {{ItemLink|Bronze Chest Plate}} (+10%); {{ItemLink|Silver Chest Plate}} (+15%); {{ItemLink|Golden Chest Plate}} (+20%); {{ItemLink|Plate of Chests}}, {{ItemLink|Body Armoire}} (+30%) ===[[File:Icon-Modifier-Mark-Guard.png]] Mark Guard=== :''Increases the resistance against the Mark Condition and reduces its effect. Mark increases the received ranged damage by 50%.'' :Sources: :*Increased by [[Circuit#Wave Tree|Mark Protect]] circuit nodes: +85% in Wave ===[[File:Icon-Modifier-Mark-Rush.png]] Mark Rush=== :''Increases the speed of inflicting the Mark Condition and its effect. Mark increases the received ranged damage by 50%.'' :Sources: :*Increased by circuit nodes: +60% in Wave ===[[File:Icon-Modifier-Momentum.png]] Momentum=== :''Increases damage dealt immediately after dashes. Repeated dashes further increase the damage.'' ::[[Dash Cancel|Interrupt your dashes by attacking]] to guarantee you get this effect. :Sources: :*Increased by weapons: {{ItemLink|Pendulum Striker}}, {{ItemLink|Pendulum Striker+}} (+10%) :*Increased by leg gear: {{ItemLink|Weird Skates}} (+5%); {{ItemLink|Lunatic Paws}}, {{ItemLink|Lunatic Paws UwU}} (+15%) ===[[File:Icon-Modifier-Nimble-Feet.png]] Nimble Feet=== :''Makes it possible to freely walk on the sticky webs created by the Aranetarda and sub-species.'' :Sources: :*Increased by leg gear: {{ItemLink|Old Geta}} (+1) ===[[File:Icon-Modifier-Once-More.png]] Once More=== :''Survive exactly one attack that would normally kill you.'' :*How this works is any damage that would kill you leaves you in [[Combat_Arts/Wave_Guard#Critical_Mode|critical mode]] instead, but while in critical mode any damage kills you like usual. :*The game also pauses for a moment for you to reassess your approach. :*This is quite a bit better than you may expect by the above in-game description, since the trigger resets every time you leave critical mode. Pretty insane when alternated with Wave's regeneration. :Sources: :*Increased by circuit nodes: +1 in Heat ===[[File:Icon-Modifier-Pin-Body.png]] Pin Body=== :''Damages enemies that hit your shield, based on the absorbed damage and defense.'' :*You can only damage for as much as you block, so try to block all damage, especially with perfect guards. :*If you reduce your Focus, enemies will crit you more; if you still block all this damage they take all the more. :Sources: :*Increased by weapons: {{ItemLink|Battered Fist}}, {{ItemLink|Prickly Bracer}}, {{ItemLink|Western Starfist}} (+25%); {{ItemLink|Lawkeeper's Fist}}, {{ItemLink|Panzer Fist}} (+30%); {{ItemLink|Unbreaking Fist}}, {{ItemLink|Unbreaking Fist+}} (+35%) :*Increased by torso gear: {{ItemLink|Scrappy Plate}} (+30%); {{ItemLink|Hardrock Plate}} (+40%); {{ItemLink|Spiky Jacket}}, {{ItemLink|Crystal Plate}}, {{ItemLink|Ramming Shell}}, {{ItemLink|Survival Plate}}, {{ItemLink|Plated Plate}}, {{ItemLink|Reactive Plate}}, {{ItemLink|Reactive Plate+}}, {{ItemLink|Asteroid Belt}} (+50%) :*Increased by circuit nodes: +30% in Neutral, +90% in Cold, +15% in Wave :*Temporarily increased by consumables: {{ItemLink|Crab Mead}} (+50%) ===[[File:Icon-Modifier-Riposte.png]] Riposte=== :''Resets your perfect guard when landing a successful perfect guard.'' :Sources: :*Increased by weapons: {{ItemLink|Adept Gloves}}, {{ItemLink|Meister Gloves}}, {{ItemLink|Highmeister Gloves}} (+1) ===[[File:Icon-Modifier-Royal-Guard.png]] Royal Guard=== :''Increases time window for a perfect guard.'' :Sources: :*Increased by weapons: {{ItemLink|Disciple Gloves}} (+30%); {{ItemLink|Adept Gloves}} (+50%); {{ItemLink|Meister Gloves}}, {{ItemLink|Highmeister Gloves}} (+100%) :*Increased by headgear: {{ItemLink|Student's Bandana}} (+10%); {{ItemLink|Red Bandana}} (+15%); {{ItemLink|Dragon's Bandana}}, {{ItemLink|Dragon's Bandana+}} (+30%) :*Increased by torso gear: {{ItemLink|Asteroid Belt}} (+20%) ===[[File:Icon-Modifier-Scope.png]] Scope=== :''Increases the speed of getting precise aiming.'' ::Indirectly charges shots faster. :Sources: :*Increased by weapons: {{ItemLink|Hidden Blade}}, {{ItemLink|Hunter's Bolt}}, {{ItemLink|Marksmen Trigger}} (+10%); {{ItemLink|Mantis Whip}}, {{ItemLink|Mantis Whip+}} (+15%); {{ItemLink|Knocking One}}, {{ItemLink|Knocking One+}}, {{ItemLink|Meteor Trigger}} (+20%); {{ItemLink|Golden Revolver}} (+25%); {{ItemLink|Shuriken Shooter}} (+200%) :*Increased by headgear: {{ItemLink|Recruit's Scope}}, {{ItemLink|Longears}}, {{ItemLink|Nomadic Turban}}, {{ItemLink|Scouting Visor}} (+25%); {{ItemLink|Trackwalker Visor}}, {{ItemLink|Trackwalker Visor+}} (+30%) :*<font color="red">Reduced</font> by torso gear: {{ItemLink|Assault Vest}}, {{ItemLink|Assault Harness}}, {{ItemLink|Assault Harness+}} (-25%) :*Increased by leg gear: {{ItemLink|Desert Sandals}} (+10%) :*Increased by circuit nodes: +40% in Neutral, +10% in Heat, +20% in Cold, +20% in Shock, +50% in Wave ===[[File:Icon-Modifier-Shooter.png]] Shooter=== :''Increases damage done by ranged attacks, including [[Balls|Throw]] [[Combat Arts]]''. :Sources: :*Increased by weapons: {{ItemLink|Hunter's Bolt}} (+10%); {{ItemLink|Civilian Trigger}}, {{ItemLink|Copper Gull}}, {{ItemLink|Gunner's Trigger}}, {{ItemLink|Silver Hawk}}, {{ItemLink|Marksmen Trigger}}, {{ItemLink|Golden Falcon}}, {{ItemLink|Golden Falcon+}}, {{ItemLink|Meteor Trigger}} (+20%) :*Increased by headgear: {{ItemLink|Edgy Headphones}}, {{ItemLink|Dented Crown}}, {{ItemLink|Headset TYPE>:3}} (+10%) :*Increased by torso gear: {{ItemLink|Dessert Vest}}, {{ItemLink|Nightfeather Coat}} (+10%) :*Increased by leg gear: {{ItemLink|Deadly Dancers}}, {{ItemLink|Deadly Dancers+}} (+10%) :*Increased by circuit nodes: +34% in Neutral, +23% in Heat, +23% in Cold, +38% in Shock, +38% in Wave :*Temporarily increased by consumables: {{ItemLink|Goat Milk}} (+20%) ===[[File:Icon-Modifier-Solid-Guard.png]] Solid Guard=== :''Strengthens your shield and decreases the damage taken while guarding.'' ::With enough of this, you can take zero damage. :Sources: :*Increased by weapons: {{ItemLink|Battered Fist}}, {{ItemLink|Western Starfist}}, {{ItemLink|Lawkeeper's Fist}} (+25%); {{ItemLink|Panzer Fist}}, {{ItemLink|Unbreaking Fist}}, {{ItemLink|Unbreaking Fist+}} (+30%) :*<font color="red">Reduced</font> by weapons: {{ItemLink|Humming Razor}}, {{ItemLink|Twitching Slicer}}, {{ItemLink|Shuddering Cleaver}}, {{ItemLink|Thrashing Ripper}}, {{ItemLink|Tremor Mirage}} (-25%) :*Increased by torso gear: {{ItemLink|Ramming Shell}} (+10%) :*Increased by leg gear: {{ItemLink|Stable Footguard}} (+10%) :*<font color="red">Reduced</font> by leg gear: {{ItemLink|Lunatic Paws}}, {{ItemLink|Lunatic Paws UwU}} (-30%) :*Increased by circuit nodes: +32% in Neutral, +24% in Heat, +40% in Cold, +16% in Shock, +16% in Wave ===[[File:Icon-Modifier-SP-Regen.png]] SP Regen=== :''Increases SP regeneration of any form.'' :Sources: :*Increased by headgear: {{ItemLink|Proper Tophat}}, {{ItemLink|Tranquil Earmuffs}}, {{ItemLink|Tranquil Earmuffs+}} (+15%) :*Increased by torso gear: {{ItemLink|Lifefiber Uniform}}, {{ItemLink|Lifefiber Dress}} (+15%) :*Increased by leg gear: {{ItemLink|Lead Boots}} (+15%); {{ItemLink|Praetorian Anchors}}, {{ItemLink|Praetorian Anchors+}} (+20%); {{ItemLink|Paedalos}}, {{ItemLink|Paedalos+}} (+35%) :*<font color="red">Reduced</font> by leg gear: {{ItemLink|Trench Boots}}, {{ItemLink|Artillery Boots}}, {{ItemLink|Artillery Boots+}} (-20%) :*Temporarily increased by consumables: {{ItemLink|Meaty Risotto}} (+30%); {{ItemLink|Shrimp Risotto}}, {{ItemLink|Werewolf Stick}}, {{ItemLink|Willis Waldmahl}} (+40%); {{ItemLink|Green Risotto}}, {{ItemLink|One Up}}, {{ItemLink|Guacamole Toast}} (+50%) ===[[File:Icon-Modifier-Status-Mend.png]] Status Mend=== :''Increases the recovery speed from negative status conditions.'' :Sources: :*Increased by torso gear: {{ItemLink|Magic Robe}} (+15%); {{ItemLink|Rootweave}}, {{ItemLink|Pioneer Vest}}, {{ItemLink|Pioneer Vest+}} (+35%) :*Increased by leg gear: {{ItemLink|Wooly Socks}}, {{ItemLink|Pathfinders}}, {{ItemLink|Bamboots}}, {{ItemLink|Moonwalkers}} (+35%) :*Increased by circuit nodes: +30% in Neutral, +13% in Heat, +73% in Shock, +13% in Wave :*Temporarily increased by consumables: {{ItemLink|Just Water}} (+50%); {{ItemLink|Crystal Water}}, {{ItemLink|Mooncake}} (+75%) ===[[File:Icon-Modifier-Status-Rush.png]] Status Rush=== :''Increases the speed of inflicting a Status Condition and its effect.'' :Sources: :*Increased by weapons: {{ItemLink|Prickly Bracer}}, {{ItemLink|Bright Bracer}} (+20%); {{ItemLink|Sparkling Bracer}}, {{ItemLink|Shining Bracer}} (+25%); {{ItemLink|Radiant Bracer}}, {{ItemLink|Sunshine Bracer}} (+30%) :*Increased by headgear: {{ItemLink|Gorgon Veil}} (+20%); {{ItemLink|Medusa Veil}} (+25%) :*Increased by torso gear: {{ItemLink|Vermillion Mantle}} (+15%); {{ItemLink|Nightfeather Coat}} (+20%) :*Increased by leg gear: {{ItemLink|Mistwalkers}}, {{ItemLink|Mistwalkers+}} (+20%) ===[[File:Icon-Modifier-Steady-Shot.png]] Steady Shot=== :''Decreases the loss of aim from quick aim movement and dashes.'' ::The [[Circuit#Shock Tree|Shock circuit]] can provide 100% on its own, negating the loss. :Sources: :*Increased by weapons: {{ItemLink|Pendulum Striker}}, {{ItemLink|Pendulum Striker+}} (+30%); {{ItemLink|Shuriken Shooter}} (+100%) :*<font color="red">Reduced</font> by weapons: {{ItemLink|Humming Razor}} (-10%); {{ItemLink|Twitching Slicer}} (-15%); {{ItemLink|Shuddering Cleaver}} (-20%); {{ItemLink|Thrashing Ripper}}, {{ItemLink|Tremor Mirage}} (-25%) :*Increased by headgear: {{ItemLink|Miner's Helmet}} (+50%) :*Increased by torso gear: {{ItemLink|Centaur Vest}}, {{ItemLink|Chiron Vest}} (+50%) :*Increased by circuit nodes: +40% in Heat, +60% in Cold, +100% in Shock ===[[File:Icon-Modifier-Trainer.png]] Trainer=== :''Increases the amount of experience gained from defeating enemies.'' :Sources: :*Increased by headgear: {{ItemLink|Mighty Strand}} (+15%); {{ItemLink|Tengu Mask}} (+30%); {{ItemLink|Enlightened Halo}} (+100%) :*<font color="red">Reduced</font> by torso gear: {{ItemLink|Bronze Chest Plate}} (-20%); {{ItemLink|Silver Chest Plate}} (-25%); {{ItemLink|Golden Chest Plate}} (-30%); {{ItemLink|Plate of Chests}}, {{ItemLink|Body Armoire}} (-50%) ===[[File:Icon-Modifier-X-Counter.png]] X Counter=== :''Increases damage on attacking or charging enemies.'' :Sources: :*Increased by weapons: {{ItemLink|Maverick Edge}} (+15%); {{ItemLink|Brostick of Force}}, {{ItemLink|Eternal Salami}}, {{ItemLink|Brostick of Force+}}, {{ItemLink|Eternal Salami+}} (+50%) :*Increased by leg gear: {{ItemLink|Urban Sneakers}}, {{ItemLink|Brave Anchors}} (+15%) :*Increased by circuit nodes: +40% in Neutral, +20% in Heat, +20% in Shock :*Temporarily increased by consumables: {{ItemLink|Gourmet Steak}} (+25%) ===[[File:Icon-Modifier-Zero-XP.png]] Zero XP=== :''Disables exp gain from defeating enemies.'' :Sources: :*Increased by weapons: {{ItemLink|Excalibro}}, {{ItemLink|Infinity Spiral Drill}}, {{ItemLink|Singularity Drill}} (+1) :*Increased by headgear: {{ItemLink|Burglar's Rope}}, {{ItemLink|Lis'mita Cap}}
Summary:
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